"Before you walk the walk, you have to learn to talk the talk"
Aspect
An aspect is the cross-cutting functionality you are implementing. It is the aspect,
or area, of your application you are modularizing. The most common (albeit sim-
ple) example of an aspect is logging. Logging is something that is required
throughout an application. However, because applications tend to be broken
down into layers based on functionality, reusing a logging module through inher-
itance does not make sense. However, you can create a logging aspect and apply it
throughout your application using AOP.
Joinpoint
A joinpoint is a point in the execution of the application where an aspect can be
plugged in. This point could be a method being called, an exception being
thrown, or even a field being modified. These are the points where your aspect’s
code can be inserted into the normal flow of your application to add new behavior.
Advice
Advice is the actual implementation of our aspect. It is advising your application
of new behavior. In our logging example, the logging advice would contain the
code that implements the actual logging, such as writing to a log file. Advice is
inserted into our application at joinpoints.
Pointcut
A pointcut defines at what joinpoints advice should be applied. Advice can be
applied at any joinpoint supported by the AOP framework. Of course, you don’t
want to apply all of your aspects at all of the possible joinpoints. Pointcuts allow
you to specify where you want your advice to be applied. Often you specify these
pointcuts using explicit class and method names or through regular expressions
that define matching class and method name patterns. Some AOP frameworks
allow you to create dynamic pointcuts that determine whether to apply advice
based on runtime decisions, such as the value of method parameters.
Introduction
An introduction allows you to add new methods or attributes to existing classes
(kind of mind-blowing, huh?). For example, you could create an Auditable advice
class that keeps the state of when an object was last modified. This could be as
simple as having one method, setLastModified(Date), and an instance variable
to hold this state. This can then be introduced to existing classes without having to
change them, giving them new behavior and state.
Target
A target is the class that is being advised. This can be either a class you write or a
third-party class to which you want to add custom behavior. Without AOP, this
class would have to contain its primary logic plus the logic for any cross-cutting
concerns. With AOP, the target class is free to focus on its primary concern, obliv-
ious to any advice being applied.
Proxy
A proxy is the object created after applying advice to the target object. As far as
the client objects are concerned, the target object (pre-AOP) and the proxy object
(post-AOP) are the same—as it should be. That is, the rest of your application will
not have to change to support the proxy class.
Weaving
Weaving is the process of applying aspects to a target object to create a new, prox-
ied object. The aspects are woven into the target object at the specified joinpoints.
补充一个概念:
Interceptor。
Interceptor 在 Joinpoint 被执行时进行一下拦截,然后执行一系列Advice。比如 一个serviceInterceptor可以拦截所有service方法,然后执行 Transaction Advice 和 Logging Advice
Interceptor不是一个核心概念,而是AOP的一种实现策略